﻿public static class GlobalMembersGameres_mike
{
	// ****************************************************************************
	// * Punch And Kick -- a simple 2D Fighting Game.
	// *
	// * Copyright (C) 2013 by
	// * Liu Chao
	// *
	// * This file is part of the Punch And Kick project, and may only be used,
	// * modified, and distributed under the terms of the GPLv2.
	// *
	// * (GPLv2 is abbreviation of GNU General Public License Version 2)
	// *
	// * By continuing to use, modify, or distribute this file you indicate that you
	// * have read the license and understand and accept it fully.
	// *
	// * The Punch And Kick project is distributed in the hope that it will be
	// * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 
	// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL v2 for
	// * more details.
	// *
	// * You should have received a copy of the GPLv2 along with this file. It is
	// * usually in the LICENSE.TXT file, If not, see <http://www.gnu.org/licenses/>.
	// * **************************************************************************

	// ****************************************************************************
	// * Punch And Kick -- 一个普通的2D格斗游戏
	// *
	// * 版权所有 (C) 2013 归属于
	// * 刘超
	// *
	// * 这个文件是 Punch And Kick 项目的一部分，并且只可以根据GPLv2许可协议来使用、
	// * 更改和发布。
	// *
	// * (GPLv2 是 GNU通用公共许可证第二版 的英文缩写)
	// *
	// * 继续使用、修改或发布本文件，表明您已经阅读并完全理解和接受这个许可协议。
	// *
	// * Punch And Kick 项目是基于技术交流目的而加以散布的，但不负任何担保责任，例
	// * 如：稳定性、可玩性、趣味性等的担保，甚至没有适销性或特定用途的隐含担保，详
	// * 情请参照GPLv2许可协议。
	// *
	// * 您应已收到附随于本文件的GPLv2许可协议的副本，它通常在LICENSE.TXT文件中，如果
	// * 没有，请查看：<http://www.gnu.org/licenses/>.
	// * **************************************************************************



	//#define MAX_ACTION_NUM_AlternateDefinition1
	//#define MAX_ACTION_NUM
	//C++ TO C# CONVERTER NOTE: Embedded comments are not maintained by C++ to C# Converter
	//ORIGINAL LINE: static const ActionInfo action_set[MAX_ACTION_NUM]={ /* 开打 动作 */ { ACTION_START, FALSE, { { TRUE, FALSE, FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "start-01", 20, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 步行动作 */ { ACTION_WALK, TRUE, { { TRUE, FALSE, FALSE, "walk-01", 5, 0, 2, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "stance", 5, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "walk-02", 5, 0, 2, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "stance", 5, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, END_ACTION_FRAME } }, /* 站立动作 */ { ACTION_STANCE, TRUE, { { TRUE, FALSE, FALSE, "stance", 100, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 待攻击动作 */ { ACTION_READY, TRUE, { { TRUE, FALSE, FALSE, "ready", 50, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 防御动作 */ { ACTION_DEFENSE, FALSE, { { TRUE, FALSE, FALSE, "defense", 50, 0, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 固实防御 动作 */ { ACTION_SOLID_DEFENSE, FALSE, { { TRUE, FALSE, FALSE, "defense++", 50, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 35, GLOBAL_Y_WIDTH, 32}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 奔跑动作 */ { ACTION_RUN, TRUE, { { TRUE, FALSE, FALSE, "run-01", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-02", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-03", 3, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-04", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-05", 3, 0, 2, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "run-06", 3, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 48, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* A 攻击动作 */ { ACTION_A_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 5, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 高速A攻击 动作 */ { ACTION_MACH_A_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 3, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 3, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 3, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 跳跃高速A攻击 动作 */ { ACTION_JUMP_MACH_A_ATTACK, TRUE, { { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 3, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 3, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 3, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* B攻击 动作 */ { ACTION_B_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 5, -5, 0, {-20, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {7, -GLOBAL_Y_WIDTH/2, 12, 30, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 高速B攻击 动作 */ { ACTION_MACH_B_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -5, 0, {-20, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {7, -GLOBAL_Y_WIDTH/2, 12, 30, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -5, 0, {-20, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {7, -GLOBAL_Y_WIDTH/2, 12, 30, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -5, 0, {-20, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {7, -GLOBAL_Y_WIDTH/2, 12, 30, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 跳跃高速B攻击 动作 */ { ACTION_JUMP_MACH_B_ATTACK, TRUE, { { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -5, 0, {-20, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {7, -GLOBAL_Y_WIDTH/2, 12, 30, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -5, 0, {-20, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {7, -GLOBAL_Y_WIDTH/2, 12, 30, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "B-attack-02", 3, -5, 0, {-20, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {7, -GLOBAL_Y_WIDTH/2, 12, 30, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-attack-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* A 冲刺攻击动作 */ { ACTION_AS_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "A-sprint-attack-01", 10, 0, 0, {-15, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 52} }, { TRUE, FALSE, FALSE, "A-sprint-attack-02", 10, 0, 0, {-15, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 62}, {-30, -GLOBAL_Y_WIDTH/2, 0, 66, GLOBAL_Y_WIDTH, 52} }, END_ACTION_FRAME }}, /* A 冲刺跳跃攻击动作 */ { ACTION_ASJ_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 5, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* B 冲刺攻击动作 */ { ACTION_BS_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "B-sprint-attack-01", 3, 0, 0, {-12, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 58}, {-4, -GLOBAL_Y_WIDTH/2, 10, 26, GLOBAL_Y_WIDTH, 38} }, { TRUE, FALSE, FALSE, "B-sprint-attack-02", 50, 0, 0, {-12, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 58}, {-4, -GLOBAL_Y_WIDTH/2, 10, 26, GLOBAL_Y_WIDTH, 38} }, END_ACTION_FRAME }}, /* B 冲刺跳跃攻击动作 */ { ACTION_BSJ_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "kick", 100, 0, 0, {-10,-GLOBAL_Y_WIDTH/2, 16, 32, GLOBAL_Y_WIDTH, 48}, {-22,-GLOBAL_Y_WIDTH/2, 4, 54, GLOBAL_Y_WIDTH, 30} }, END_ACTION_FRAME }}, /* A 跳跃攻击动作 */ { ACTION_AJ_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "A-attack-01", 2, -11, 0, {-4, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "A-attack-02", 5, -19, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 62}, {17, -GLOBAL_Y_WIDTH/2, 28, 32, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* B 跳跃攻击动作 */ { ACTION_BJ_ATTACK, FALSE, { { TRUE, TRUE, FALSE, "B-attack-01", 5, -11, 0, {-13, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "B-attack-02", 100, -11, 0, {-13, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 60}, {10, -GLOBAL_Y_WIDTH/2, 0, 25, GLOBAL_Y_WIDTH, 44} }, END_ACTION_FRAME }}, /* 跳跃动作 */ { ACTION_JUMP, TRUE, { { TRUE, FALSE, FALSE, "jump", 100, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 54}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 下蹲动作 */ { ACTION_SQUAT, FALSE, { { TRUE, FALSE, FALSE, "squat", 10, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 踢 动作 */ { ACTION_KICK, FALSE, { { TRUE, FALSE, FALSE, "kick", 5, -11, 0, {-10,-GLOBAL_Y_WIDTH/2, 16, 32, GLOBAL_Y_WIDTH, 48}, {-22,-GLOBAL_Y_WIDTH/2, 4, 54, GLOBAL_Y_WIDTH, 30} }, END_ACTION_FRAME }}, /* 面朝下卷曲 */ { ACTION_ROLL_DOWN, FALSE, { { TRUE, FALSE, FALSE, "roll-03", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, }}, /* 面朝上卷曲 */ { ACTION_ROLL_UP, FALSE, { { TRUE, FALSE, FALSE, "roll-07", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, }}, /* 向前翻滚 动作 */ { ACTION_F_ROLL, TRUE, { { TRUE, FALSE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 向后翻滚 动作 */ { ACTION_B_ROLL, TRUE, { { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 自旋击 动作 */ { ACTION_SPINHIT, TRUE, { { TRUE, TRUE, FALSE, "roll-01", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-02", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-03", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-04", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-05", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-06", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-07", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, { TRUE, FALSE, FALSE, "roll-08", 2, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34}, {-17, -GLOBAL_Y_WIDTH/2, 14, 34, GLOBAL_Y_WIDTH, 34} }, END_ACTION_FRAME }}, /* 爆裂踢 动作 */ { ACTION_BOMBKICK, FALSE, { { TRUE, FALSE, FALSE, "run-04", 100, 0, 0, {0, -GLOBAL_Y_WIDTH/2, 0, 24, GLOBAL_Y_WIDTH, 60}, {-21, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 60} }, END_ACTION_FRAME }}, /* 高速踩踏 动作 */ { ACTION_MACH_STOMP, TRUE, { { TRUE, FALSE, FALSE, "defense", 3, 0, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, { TRUE, TRUE, FALSE, "fall", 3, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 60}, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51} }, { TRUE, FALSE, FALSE, "defense", 3, 0, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, { TRUE, TRUE, TRUE, "fall", 3, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 60}, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 51} }, END_ACTION_FRAME }}, /* 终结一击 动作 */ { ACTION_FINAL_BLOW, FALSE, { { TRUE, FALSE, FALSE, "squat", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, TRUE, FALSE, "final-blow-01", 3, 0, 5, {-4, -GLOBAL_Y_WIDTH/2, 0, 36, GLOBAL_Y_WIDTH, 60}, {0, -GLOBAL_Y_WIDTH/2, 0, 26, GLOBAL_Y_WIDTH, 50}, }, { TRUE, FALSE, FALSE, "final-blow-02", 3, -2, 5+10, {-4, -GLOBAL_Y_WIDTH/2, 0, 36, GLOBAL_Y_WIDTH, 60}, {-12, -GLOBAL_Y_WIDTH/2, 0, 24, GLOBAL_Y_WIDTH, 34}, }, { TRUE, FALSE, FALSE, "final-blow-03", 3, 0, 5+4, {-4, -GLOBAL_Y_WIDTH/2, 0, 36, GLOBAL_Y_WIDTH, 60}, {0, 0, 0, 0, 0, 0}, }, { TRUE, FALSE, FALSE, "final-blow-04", 3, -5, 5+7, {-4, -GLOBAL_Y_WIDTH/2, 0, 36, GLOBAL_Y_WIDTH, 60}, {0, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 34}, }, { TRUE, FALSE, FALSE, "final-blow-05", 3, -2, 5+7, {-4, -GLOBAL_Y_WIDTH/2, 0, 36, GLOBAL_Y_WIDTH, 60}, {-20, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 28}, }, { TRUE, FALSE, TRUE, "ready", 5, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 擒住 动作 */ { ACTION_CATCH, FALSE, { { TRUE, FALSE, FALSE, "catch", 5, 0, 0, {-19, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 正面压制技能B（拉推） 动作 */ { ACTION_CATCH_SKILL_FB, FALSE, { { TRUE, FALSE, FALSE, "pull", 10, 12, 0, {13, -GLOBAL_Y_WIDTH/2, 0, 54, GLOBAL_Y_WIDTH, 58}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "push", 10, -12, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 背面压制技能B（推） 动作 */ { ACTION_CATCH_SKILL_BB, FALSE, { { TRUE, FALSE, FALSE, "rest-01", 10, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "push", 10, -12, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 喘气/歇息 动作 */ { ACTION_REST, TRUE, { { TRUE, FALSE, FALSE, "rest-01", 25, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "rest-02", 25, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 被擒住 动作 */ { ACTION_BE_CATCH, FALSE, { { TRUE, FALSE, FALSE, "rest-01", 5, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 背面被擒住 动作 */ { ACTION_BACK_BE_CATCH, FALSE, { { TRUE, FALSE, FALSE, "back-be-catch", 5, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 被推走 动作 */ { ACTION_BE_PUSH, FALSE, { { TRUE, FALSE, FALSE, "be-push", 5, -6, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /** 正面压制技能（A） 动作 */ { ACTION_CATCH_SKILL_FA, FALSE, { { TRUE, FALSE, FALSE, "hug-jump-01", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 58}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "hug-jump-02", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "hug-jump-03", 2, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 58}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "hug-jump-04", 10, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 30, GLOBAL_Y_WIDTH, 48}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 虚弱奔跑 动作 */ { ACTION_WEAK_RUN, TRUE, { { TRUE, FALSE, FALSE, "weak-walk", 5, -6, 2, {-16, -GLOBAL_Y_WIDTH/2, 0, 40, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "rest-01", 5, -6, 0, {-22, -GLOBAL_Y_WIDTH/2, 0, 44, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 投掷/抛 动作 */ { ACTION_THROW, FALSE, { { TRUE, FALSE, FALSE, "push", 10, -11, 0, {-12, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 被击中 动作 */ { ACTION_HIT, FALSE, { { TRUE, FALSE, FALSE, "hit", 10, 0, 0, {-23, -GLOBAL_Y_WIDTH/2, 0, 46, GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 被击飞 动作 */ { ACTION_HIT_FLY, FALSE, { { TRUE, FALSE, FALSE, "hit-fly", 100, -6, 0, {-18, -GLOBAL_Y_WIDTH/2, 0, 38, GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 被击飞（头朝地坠落） 动作 */ { ACTION_HIT_FLY_FALL, FALSE, { { TRUE, FALSE, FALSE, "hit-fly-fall", 100, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 降落 动作 */ { ACTION_FALL, FALSE, { { TRUE, FALSE, FALSE, "fall", 100, 0, 0, {-24, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 跳跃踩踏 动作 */ { ACTION_JUMP_STOMP, FALSE, { { TRUE, FALSE, FALSE, "fall", 100, 0, 0, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 60}, {-16, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 16} }, END_ACTION_FRAME }}, /* 跳跃肘击 动作 */ { ACTION_JUMP_ELBOW, FALSE, { { TRUE, TRUE, FALSE, "jump-elbow", 100, 0, 0, {-31, -GLOBAL_Y_WIDTH/2, 0, 62, GLOBAL_Y_WIDTH, 48}, {-11, -GLOBAL_Y_WIDTH/2, -2, 42, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* 跳跃断头台 动作 */ { ACTION_GUILLOTINE, FALSE, { { TRUE, TRUE, FALSE, "sit", 100, 0, 0, {-18, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 56}, {-18, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 20} }, END_ACTION_FRAME }}, /* 举着并站立 动作 */ { ACTION_LIFT_STANCE, FALSE, { { TRUE, FALSE, FALSE, "lift", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并行走 动作 */ { ACTION_LIFT_WALK, TRUE, { { TRUE, FALSE, FALSE, "lift-walk-01", 10, 0, -2, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift-walk-02", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift-walk-01", 10, 0, -2, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift", 10, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并奔跑 动作 */ { ACTION_LIFT_RUN, TRUE, { { TRUE, FALSE, FALSE, "lift-run", 10, 0, 10, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lift", 5, 0, 0, {-17, -GLOBAL_Y_WIDTH/2, 0, 34, GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并跳跃 动作 */ { ACTION_LIFT_JUMP, FALSE, { { TRUE, FALSE, FALSE, "lift-jump", 10, 0, 10, {-21, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 举着并下落 动作 */ { ACTION_LIFT_FALL, FALSE, { { TRUE, FALSE, FALSE, "lift-fall", 10, 0, 10, {-21, -GLOBAL_Y_WIDTH/2, 0, 42, GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 骑乘 动作 */ { ACTION_RIDE, FALSE, { { TRUE, FALSE, FALSE, "ride", 100, 0, 5, {-12, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 骑乘攻击 动作 */ { ACTION_RIDE_ATTACK, FALSE, { { TRUE, FALSE, FALSE, "ride-attack-01", 5, 0, 5, {-12, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "ride-attack-02", 5, 0, 5, {-12, -GLOBAL_Y_WIDTH/2, 0, 32, GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 躺地动作 */ { ACTION_LYING, FALSE, { { TRUE, FALSE, FALSE, "lying", 100, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 躺着被击中 动作 */ { ACTION_LYING_HIT, FALSE, { { TRUE, FALSE, FALSE, "lying-hit", 10, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, { ACTION_TUMMY_HIT_FLY, FALSE, { { TRUE, FALSE, FALSE, "tummy-hit-fly", 10, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 趴地动作 */ { ACTION_TUMMY, FALSE, { { TRUE, FALSE, FALSE, "tummy", 100, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 趴着被击中 动作 */ { ACTION_TUMMY_HIT, FALSE, { { TRUE, FALSE, FALSE, "tummy-hit", 10, 0, 0, {-32, -GLOBAL_Y_WIDTH/2, 0, 64, GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 躺着濒死 动作 */ { ACTION_LYING_DYING, TRUE, { { TRUE, FALSE, FALSE, "lying", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, { TRUE, FALSE, FALSE, "lying-hit", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, END_ACTION_FRAME }}, /* 趴着濒死 动作 */ { ACTION_TUMMY_DYING, TRUE, { { TRUE, FALSE, FALSE, "tummy", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { TRUE, FALSE, FALSE, "tummy-hit", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, /* 半躺 动作 */ { ACTION_HALF_LYING, FALSE, { { TRUE, FALSE, FALSE, "half-lying", 50, 5, 0, {-16,-GLOBAL_Y_WIDTH/2, 0, 28, GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, END_ACTION_FRAME }}, { ACTION_HALF_STANCE, FALSE, { { TRUE, FALSE, FALSE, "half-stance", 50, 0, 0, {-16,-GLOBAL_Y_WIDTH/2, 0, 28, GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, END_ACTION_FRAME }} };
//	internal readonly ActionInfo_[] action_set = { new ActionInfo_((int)ActionType.ACTION_START, DefineConstantsGameres_mike.FALSE, 
//		{ { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} },
// { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, 
//{ DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "start-01", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, 
//{ DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "start-02", 10, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} },
// { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "start-01", 20, -6, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} },
// {DefineConstantsGameres_mike.FALSE, 
//		(int)ActionType.ACTION_WALK, DefineConstantsGameres_mike.TRUE, 
//		{ { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "walk-01", 5, 0, 2, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} },
// { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "stance", 5, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, 
//{ DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "walk-02", 5, 0, 2, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} },
// { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "stance", 5, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} },
// {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_STANCE, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "stance", 100, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_READY, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "ready", 50, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_DEFENSE, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "defense", 50, 0, 0, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_SOLID_DEFENSE, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "defense++", 50, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 35, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 32}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_RUN, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "run-01", 3, 0, 2, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "run-02", 3, 0, 2, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "run-03", 3, 0, 0, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "run-04", 3, 0, 2, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "run-05", 3, 0, 2, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "run-06", 3, 0, 0, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 48, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_A_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 5, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_MACH_A_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 3, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 3, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 3, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_JUMP_MACH_A_ATTACK, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 3, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 3, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 3, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_B_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 5, -5, 0, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {7, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 12, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_MACH_B_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 3, -5, 0, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {7, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 12, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 3, -5, 0, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {7, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 12, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 3, -5, 0, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {7, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 12, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_JUMP_MACH_B_ATTACK, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 3, -5, 0, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {7, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 12, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 3, -5, 0, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {7, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 12, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 3, -5, 0, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {7, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 12, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_AS_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-sprint-attack-01", 10, 0, 0, {-15, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 52} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-sprint-attack-02", 10, 0, 0, {-15, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {-30, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 66, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 52} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_ASJ_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 5, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_BS_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-sprint-attack-01", 3, 0, 0, {-12, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 58}, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 10, 26, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-sprint-attack-02", 50, 0, 0, {-12, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 58}, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 10, 26, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 38} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_BSJ_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "kick", 100, 0, 0, {-10,-DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 16, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 48}, {-22,-DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 4, 54, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 30} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_AJ_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "A-attack-01", 2, -11, 0, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "A-attack-02", 5, -19, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 28, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_BJ_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "B-attack-01", 5, -11, 0, {-13, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "B-attack-02", 100, -11, 0, {-13, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {10, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 25, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 44} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_JUMP, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "jump", 100, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 54}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_SQUAT, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "squat", 10, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_KICK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "kick", 5, -11, 0, {-10,-DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 16, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 48}, {-22,-DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 4, 54, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 30} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_ROLL_DOWN, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-03", 10, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0, (int)ActionType.ACTION_ROLL_UP, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-07", 10, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0, (int)ActionType.ACTION_F_ROLL, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-01", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-02", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-03", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-04", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-05", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-06", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-07", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-08", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_B_ROLL, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-08", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-07", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-06", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-05", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-04", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-03", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-02", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-01", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_SPINHIT, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "roll-01", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-02", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-03", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-04", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-05", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-06", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-07", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "roll-08", 2, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 14, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_BOMBKICK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "run-04", 100, 0, 0, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 24, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {-21, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_MACH_STOMP, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "defense", 3, 0, 0, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "fall", 3, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 51} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "defense", 3, 0, 0, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 51}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, "fall", 3, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 51} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_FINAL_BLOW, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "squat", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "final-blow-01", 3, 0, 5, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 36, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 26, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 50}}, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "final-blow-02", 3, -2, 5+10, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 36, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {-12, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 24, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}}, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "final-blow-03", 3, 0, 5+4, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 36, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0, 0, 0, 0, 0, 0}}, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "final-blow-04", 3, -5, 5+7, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 36, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 34}}, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "final-blow-05", 3, -2, 5+7, {-4, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 36, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {-20, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 28}}, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.TRUE, "ready", 5, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_CATCH, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "catch", 5, 0, 0, {-19, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_CATCH_SKILL_FB, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "pull", 10, 12, 0, {13, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 54, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 58}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "push", 10, -12, 0, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_CATCH_SKILL_BB, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "rest-01", 10, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "push", 10, -12, 0, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_REST, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "rest-01", 25, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "rest-02", 25, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_BE_CATCH, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "rest-01", 5, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_BACK_BE_CATCH, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "back-be-catch", 5, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_BE_PUSH, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "be-push", 5, -6, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_CATCH_SKILL_FA, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "hug-jump-01", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 58}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "hug-jump-02", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "hug-jump-03", 2, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 58}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "hug-jump-04", 10, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 30, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 48}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_WEAK_RUN, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "weak-walk", 5, -6, 2, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 40, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "rest-01", 5, -6, 0, {-22, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 44, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_THROW, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "push", 10, -11, 0, {-12, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_HIT, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "hit", 10, 0, 0, {-23, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 46, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 62}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_HIT_FLY, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "hit-fly", 100, -6, 0, {-18, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 38, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 64}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_HIT_FLY_FALL, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "hit-fly-fall", 100, 0, 0, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_FALL, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "fall", 100, 0, 0, {-24, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 50}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_JUMP_STOMP, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "fall", 100, 0, 0, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {-16, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 16} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_JUMP_ELBOW, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "jump-elbow", 100, 0, 0, {-31, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 62, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 48}, {-11, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, -2, 42, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_GUILLOTINE, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, "sit", 100, 0, 0, {-18, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {-18, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 20} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LIFT_STANCE, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift", 10, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LIFT_WALK, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift-walk-01", 10, 0, -2, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift-walk-02", 10, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift-walk-01", 10, 0, -2, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift", 10, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LIFT_RUN, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift-run", 10, 0, 10, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift", 5, 0, 0, {-17, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 34, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 56}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LIFT_JUMP, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift-jump", 10, 0, 10, {-21, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LIFT_FALL, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lift-fall", 10, 0, 10, {-21, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 42, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 60}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_RIDE, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "ride", 100, 0, 5, {-12, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_RIDE_ATTACK, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "ride-attack-01", 5, 0, 5, {-12, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "ride-attack-02", 5, 0, 5, {-12, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 32, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 48}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LYING, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lying", 100, 0, 0, {-32, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LYING_HIT, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lying-hit", 10, 0, 0, {-32, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_TUMMY_HIT_FLY, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "tummy-hit-fly", 10, 0, 0, {-32, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_TUMMY, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "tummy", 100, 0, 0, {-32, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_TUMMY_HIT, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "tummy-hit", 10, 0, 0, {-32, -DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 64, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 26}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_LYING_DYING, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lying", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "lying-hit", 5, 0, 0, {0,0,0,0}, {0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_TUMMY_DYING, DefineConstantsGameres_mike.TRUE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "tummy", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "tummy-hit", 5, 0, 0, {0,0,0,0,0,0}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_HALF_LYING, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "half-lying", 50, 5, 0, {-16,-DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 28, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE, (int)ActionType.ACTION_HALF_STANCE, DefineConstantsGameres_mike.FALSE, { { DefineConstantsGameres_mike.TRUE, DefineConstantsGameres_mike.FALSE, DefineConstantsGameres_mike.FALSE, "half-stance", 50, 0, 0, {-16,-DefineConstantsGameres_mike.GLOBAL_Y_WIDTH/2, 0, 28, DefineConstantsGameres_mike.GLOBAL_Y_WIDTH, 35}, {0,0,0,0,0,0} }, {DefineConstantsGameres_mike.FALSE) };

//	public static int ActionRes_Mike_GetActionTotalNum()
//	{
//		return DefineConstantsGameres_mike.MAX_ACTION_NUM;
//	}

//	public static ActionInfo_ ActionRes_Mike_GetActionSet()
//	{
//		return action_set;
//	}
}
